You can then run a nine person kill team with all three special weapons, make the Arquebus a sniper and make the omnispex dude a Comms specialist. A Question came up in today's kill team game. I agree with u/tutorp.Make your Plasma Caliver Gunner your sniper so he can re-roll those 1s. ... firing at BS3+. For those already experienced in Warhammer 40K, or other miniature wargames, there will be nothing holding you back from this product, as the miniatures and scenery are extremely rewarding, and Kill Team is a fast-paced and challenging skirmish game. Rahshen. Once paired with an omni spec, your rifle would be able to engage anyone they can see with absolute leisure. And while it is not that challenging to get within the 18 in maximum range to fire at your opponent, penalties such as Target obscurity, long-range penalties will ensure that your soldiers are hitting on 5 +, compared to the sniper rifle which hits on 4 + at any range assuming your opponent is obscured, and three plus if they are stupid enough to put their models in the open. The Transuranic Arquebus tactic is 2 CP while the Omnispex is 1 pt. No margin for error. A Question came up in today's kill team game. Devastating Dark Reaper Florida Stitarii Ranger Alpha - 150 - 230 Arc Maul - 50 Arc Pistol - 30 Skitarii Ranger - 80 - 115 Galvanic Rifle - 35 ... Transuranic Arquebus 180 Photo Visor 15 Red Dot Laser Sight 20 1000 2 COMMAND POINTS. Therefore the difference comes down to terrain and what kind of opponent you will be facing. FYI, Plasma Calivers are Assault 2, not Rapid Fire 1. 3x Skitarii Vanguard (Transuranic Arquebus) [69pts]: 3x Transuranic Arquebus [45pts] . This gun is S7 has a 60” range and an AP of -2. The transuranic arquebus is a weapon you use when there is a model on the enemy team that has to be removed. Subject: [SWA] Skitarii Kill Team First List. So I guess I'm going to look at fabricating more somehow. An infantryman armed with an arquebus is called an arquebusier.. Although not 100% settled yet, I am closing in on my final Mechanicus Kill Team Specialists Vanguard Alpha - Leader - Arc Maul and Phosphor Blast Pistol Vanguard Gunner - Sniper - Transuranic Arquebus Rustalker Princeps - Combat - Chordclaw and Transonic Blades Infiltrator Princeps - Zealot - Flechette Blaster and Taser Goad Fire Team USING A SKITARII KILL TEAM ... Sniper Weapon: A transuranic arquebus takes time to set up and use. Press question mark to learn the rest of the keyboard shortcuts. A single shot can spell the difference between life and death, and a single decision can decide whether a battle ends in glorious victory or dismal defeat: this is Warhammer 40,000: Kill Team. Ranger Alpha (Zealot), with Phosphor Blast Pistol and Power Sword. Page 2 of 3 - Kill Team Tactica - Adeptus Mechanicus - posted in + Kill Team +: A Ruststalker Princeps, zealot or combat specialist, can be worth it, imo, when you factor in the Trans-sonic Attunement stratagem which causes him to dish out mortal wounds on 5s and 6s. If you're going sniper spec and team him with an omnispex you got these two guys hanging out in the back, not helping the team in front. Specialists. Cookies help us deliver our Services. Ranger comms w/ omnispex. The penalty of being unable to fire after moving is a real killer in my opinion. The Kill Team Core Rulebook and Beginners Guides. When firing a transuranic arquebus, it says "on a wound roll of 6+, the target suffers an additional mortal wound.". Transuranic Arquebus Ranger 10 points Ranger 9 points Ranger 9 points Ranger 9 points Plasma vanguard 10 points Arc rifle vanguard 10 points Comes in at 100 points on the nose. additionally it is also a weapon you use when you want to make sure a particular venue of approach is protected. I’m getting my head around warhammer mechanics, so bear with me for a moment. For them, an engagement is not over until their enemy is destroyed - even if this means stalking them across … Pure, fast-paced combat where tactics matter more than brute strength, and every action matters. Warhammer 40K: Kill Team Starter Set This site uses cookies. While the plasma cavalier is certainly better on paper in rough stats compared to the arquebus, what it suffers in is range. Give the model running this the standard 3 abilities and then Eagle-eye, just to rub it in and hit people two tables over. No strength in numbers. Warhammer 40K & Kill Team Point Counter. Needless to say, most haven't aged very well when you consider how powerful everything else is. Vanguard Alpha (Leader), with Phosphor Blast Pistol and Power Sword. Why is it worse to have the mortal wound before the normal d3 damage? Completely depends on mission and opponent. Note – Certain Sniper Rifles such as the Rail Rifle and the Transuranic Arquebus have a damage characteristic greater than 1. Ranger sniper w/ arquebus. The only model in all of Kill Team this works for is a Bullgryn with a maul, that’s it. I am really liking ARC rifles at the moment but only 1 ARC rifle comes in the skitarii box set. So, how does one resolve that in detail? ... Transuranic Arquebus. A nice all-around team I've seen was 3 Rangers (1 Alpha-Team Leader, 1 Gunner-Sniper w/Transuranic Arquebus, 1 Comms specialist w/ Omnispex), 3 Vanguard Gunners (2*Plasma Calivers and 1*Arc Rifle) and 2 Infiltrators (Princeps-Combat Specialist w/ Taser Goad&Flechette Blaster and regular Infiltrator w/ PS&Stub Carbine). Frankly, it seems horribly overpriced to me. ... 139pts]: Omnispex [7pts] . Kill Team - Skitarii - 100pts. As with all super powerful equipment, it's crazy expensive and you need several rolls to actually make good use of it. So to build a Kill Team in Matched Play, you can have a roster of maximum 20 entries, each model being an entry. To any and all Ad Mech players, what are your opinions on the arquebus? Until the end of the phase, add 1 to wound rolls for attacks made by that model with any of these weapons. Unfortunately, the Arquebus in 5 points and the plasma is 3 points. You can arm the alphas for melee if you want but if you only make one of them melee then make it the vanguard. OK, that the mortal wound resolves first and that against W1 models the normal wound gets discarded I totally get. If the target only has 1 wound that ends the attack sequence and you go to the injury chart. An arquebus (/ ˈ ɑːr k (w) ɪ b ə s / AR-k(w)ib-əs) is a form of long gun that appeared in Europe and the Ottoman Empire during the 15th century. At the moment I play mostly (only..?) Because of this, a fighter cannot fire a transuranic arquebus … Transuranic Arquebus: Costs as much as a powerfist, but in this game it's actually worth a lot more than in basic 40k. Your Comms can park next to your Transuranic Arquebus to improve his hits by +1 plus the Omnispex will allow him to ignore cover. $58.47 + shipping . Mortal wound resolves first. Taser goads are also 1 point each. This article is bad and may or may not require deleting. ... Adeptus Mechanicus Skitarii Transuranic Arquebus. 40k Inq28 Inquisitor Necromunda Adeptus Mechanicus Admech Kill Team Warband Gang. If I get the 6+ wound roll for the additional mortal wound and then the target fails the safe roll for the normal wound, do I get then a) only once D3 damage or b) D3 plus 1 damage or c) 2x D3 damage, because in the end two wounds with D3 damage each came through? When firing a transuranic arquebus, it says "on a wound roll of 6+, the target suffers an additional mortal wound." New comments cannot be posted and votes cannot be cast. Ah thanks for correcting me. ), or murdering loyalists because they’re between a Tech Priest and the archaeotech they want. Page 3 of 3 - Kill Team - posted in + ADEPTUS MECHANICUS +: Good advice. Gonna pick up a box of Sicarians to complement my Skitarii and I'll have a pretty well rounded Kill Team on my hands. Artificer Weaponry: A Skitarii fighter may ignore the first failed Ammo roll in each game. That's just my response in brief. I guess if it was a defensive mission where you wouldn't have to move, it might work, all depends on layout of the board. $10.00 + shipping . The chances of him blowing up go from 1:6 to 1:36. Certainly a good troop though. The transuranic arquebus is a weapon you use when there is a model on the enemy team that has to be removed. Home. I would honestly almost prefer this weapon not have that special rule for this exact reason. Skirarii Rangers: Harnessing the energies of forge worlds within their curious weaponry, the Rangers of the Skitarii are implacable and relentless hunter-killers. Press J to jump to the feed. If there are any particular questions that bother you, feel free to reply or send a message. Reason: separate pages have been made for Imperium, Chaos, and Xenos factions, this one is now redundant Warhammer 40K Adeptus Mechanicus Kastelan Robots Heavy Conversions INQ28 . I don't take them, I'd rather run a plasma. If the enemy model is 2+ wounds, resolve the mortal wound and then proceed to roll the save for the D3 damage shot (if applicable) and inflict damage as normal if it goes through. Games Workshop Warhammer 40k 2019 Kill Team Elites Dice Bag NEW. A subreddit dedicated to Warhammer 40000 specialist game, Kill Team. Stubbers, or stub guns, are weapons from as early as the halfway point of M2, but mostly 20th century guns (our times) in the 41st millennium. Its the gamma 888 whatever box. Transuranic Arquebus - Billed as the heavy weapon available to the basic Skitarii infantry squads, the Transuranic Arquebus is somewhat unusual; it is a Sniper weapon and thus wounds all targets with a Toughness value (barring Gargantuan Creatures) on the roll of a four or more, while it also ignores armor saves on to-wound rolls of six. But where does it state exactly that the mortal wound does only 1 damage?